Site Update: The New Top!

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Site Update: The New Top!

2013-01-27 23:08:56

Besides changing the rules for the results to get to the top the weekly top was also added. Hopefully, that adds some competitiveness and dynamics to the training process. (The week on our site starts on Monday 00:00 UTC.)

With the new implementation to get to the top your result must match a number of criteria.

The common criteria is: total training time on the site for the user > 1 hr. (for each game type).

There are a number of other criteria different for every game type. The detailed description of them will be added to the help section of the site soon. (Most of them can be found in the post Planning Top Changes)

We'd like to thank all the users who took part in the discussion of the new top on the site or through the emails.

As always, we would be glad to hear any feedbacks and ideas from you.


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Comments:

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29 Jan 2013 at 10:41

I proposed not to decrease n-back changing threshold of 80% but taking into consideration results that are lower than this threshold. For example 1st player reached score of 4.1 and second - 4.70. Now they will both have the same result - 4.0 but it is much harder to reach 4.7 especially with growth of n-back. It's my humble opinion

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30 Jan 2013 at 13:55

First of all, thank you for you opinion, it is always welcome.

I understand your idea. But, from your example, the scores 4.1 and 4.7 show that those players are in progress of conquering the 4th level. And the threshold of 80% is an indication of level to be conquered and as a result to get to the top. This is the main idea of why this exactly threshold is taken into account now.

From the other hand I also see that it would be interesting to extend the range for the top scores for more that 20%.

For now I'll leave it as is, but I'll keep it in mind for future updates.

It would also be nice to hear other opinions on this issue.

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30 Jan 2013 at 17:11

Thank you for your answer

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29 Jan 2013 at 10:44

Also average results are more representative than max.

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30 Jan 2013 at 14:01

Average results cannot be taken into the top calculation because they may vary depending on the players' style of doing the task.

One player starts training session from the level he or she ended up with on the previous session. Another will start from level 2 to warm up before getting to the working level. And the averages will differ greatly for every approach.